scopesim_templates.misc.misc.poorman_cube_source

scopesim_templates.misc.misc.poorman_cube_source#

scopesim_templates.misc.misc.poorman_cube_source(filename=None, hdu=None, ext=1, pixel_scale=None, amplitude=None, filter_curve=None) Source#

Create a very basic source from cube.

That source might work with the current implementation of field_of_view objects.

It basically divides the cube in monocromatic slices (images). The associated spectra are just delta functions.